![]() The castings were vac cast urethane, then chromed and the final paint job was by the super talented Toby Hawkes. This was also when I still worked in the workshop so I was responsible for cleaning up the print and I still knew how to mould things! This may be the last thing I ever moulded I think?! The last two images are of a plasticine model that Glyn initially worked up and then a subsequent mirrored 3D scan of it to use as a reference for the proper sculpt. Sculpting is the process of working a material such as stone or wood to change its shape. However, the test scene made it to the final cut too and you can see the original unaltered muzzle in the interrogation between Kylo and Poe.Ĭostume Designer was Micheal Kaplan and Glyn Dillon was the concept artist. This was because after filming a test scene with Adam, JJ reduced the size of it which is what you see in the majority film. In the model the muzzle appears to be bigger than what you might be used to. ![]() ![]() If any of you are interested you can see more there as I get it approved: īack in the day when there was no such thing as zRemesher, panel loops or booleans. I’m putting stuff slowly up on instagram. Occasionally I need to use Rhinoceros3D for some of the more precise technical fixings and hardware. All this was printed.Īll the 3D printing is outsourced to 3Dsystems and is in high quality SLA, it’s then moulded and vacuum cast in a urethane in-house.Ībout 95% of my workflow is zBrush, especially since pixologic introduced Live Booleans. I used this data to project the geometry through onto the main model. I had a found sheep skull which I used photographs of to generate alphas for brushes as well as some high res 3D scans using a FAROarm scanner. Today, we will provide you with a range of tutorials and other resources that will help you master the art of sculpting hands in ZBrush. I’m posting Enfys because she was a highlight for me as far as the texture reference was concerned, not to mention a top design by Glyn Dillon and Dave Crossman that was a pleasure to work on. A lot of the rebel gear is made by hand practically in the workshop using drawings and profiles sliced from the models, there’s a really nice mix of talent in our dept. Alpha 3D brushes full 3D alpha brushes with under-cuts. ZSketch brushes special brushes only used for ZSketch. Curve Bridge brush create polygon bridges to weld edges. I wouldnt recommend to get every sculpt perfect. Ive probably done about 50 head sculpts at this point and I start of every single one of them with a full skull sculpt and my anatomy is still trash, but Im getting better slowly. I like doing head sculpts and try to get into likeness sculpts. Ive got a pretty nice concept, and I want to improve the body, but my anatomy knowledge is limited. InsertMesh brushes quick access to any mesh you can imagine. Never skip the fundamentals of your sculpt. Most of the troopers and high volume armour elements get remodelled in nurbs from my low poly meshes by the CAD guys but often the more sculptural models I split into mouldable parts for printing myself. I was practicing Zbrush and I havent seen the time haha. I’ve been working on Star Wars as the costume concept modeller since The Force Awakens, I’m basically the go between for the 2D concept artists and the 3D CAD guys, pretty much all the stormtroopers, helmets and a large portion of costume hardware comes through me. I’m slowly getting permission to put up some of the stuff I’ve been working on for the last few years, I’ll post it all up here one day, hopefully. Depending on your machine, youll have a maximum number of polygons/vertices available per subtool. ZBrush 2023.Hello ZBC, here are some renders of the Enfys Nest model I sculpted during Solo. ZBrushCore Information (Mid-Tier ZBrush Version): Get ZBrush! More Details on the Current Version of ZBrush Here: With ZBrush Hosts Paul Gaboury, Ian Robinson, and Louie Tucci Real work keeps getting in the way though, so it’s slow going so far. ![]() ![]() Special Guests Sam Williams (Costume Design on various Star Wars Films), Hasbro – James Carter, Tom Rego, & Bailey Wheatland (Star Wars The Vintage Collection / Hasbro Pulse), & Leonard Yee (Former Disney Imagineer) How to create a realistic likeness in anatomy sculpts using ZBrush. Hi everyone, I’ve been lurking for a long time now, and playing around with Zbrush for about 8 months on and off. ![]()
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